Stealth & Magic Overhaul, New Sheets


I've managed to finish up the Stealth System and the upgrades for the two previously released Magic Schools.

Additionally this update includes 2 new sheets:

Expanded Harm 

...is a subset of rules related to Harm and offers alternative rules for injuries. Two variants to be precise that affect the game in different ways. The primary use for these rules is if you don't want your players to have to reinvest into their Aspects after every game and instead want to have some more direct progression, or if you just want your games to be a little more gritty. It's a net win for your players in regards to the death spiral and you can mix and match between many different optional rules.

Spatial Magic 

...is a new Magic School which has been done for a while but needed quite some fine tuning. Essentially it gives you control over Space which in the Feldemere setting acts a lot like a fabric. Messing around with it causes ruptures that can be difficult to navigate and requires some management but it allows you to do a lot of interesting things.

As always I hope you do enjoy these rules and have a great day!

I hope I'll be able to finally release the setting primers for the Feldemere Setting next, but fair warning, they will most likely break with the currently established format.

Files

Expansion III - Stealth v1.5 447 kB
Sep 11, 2023
Expansion IV - Expanded Harm v1.0 446 kB
Sep 11, 2023
Feldemerian Magic: Elemental Magic v1.5 457 kB
Sep 11, 2023
Feldemerian Magic: Necromancy v1.5 455 kB
Sep 11, 2023
Feldemerian Magic: Spatial Magic v1.0 443 kB
Sep 11, 2023

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