A downloadable game

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In this Print-and-Play ready System the Players decide which die to roll. 
This represents the amount of Effort and Determination your Character is putting into their Actions. The higher the Roll, the better the outcome but the higher the risk to exceed your own capabilities and strain yourself, hurting your chances in the long Run.

Features

  • All the rules you need to get started on a single 2 sided sheet of paper - Including your Character Sheet.
  • Expandable Ruleset: play with as many or as little expansions as you want or create your own.
  • Setting / Genre agnostic: forge your own world or use your favourite setting.

Contents

  • Core Sheet: This is all a Player needs to play the Game, print both pages on a single sheet of Din A4 paper and U fold it.
  • Abilities & Archetypes: Contain a number of Classes and Abilities to equip your characters with or use for inspiration.
  • Game Master Sheet: Contains additional information about how to run the Game, making antagonists and setting difficulties.
  • Tactical Conflict: If you like to play on battle maps with miniatures and such, this expansion is for you. 
  • Gear Expansion: This expansion goes into depth on Equipment, how to acquire or craft it and how it works.
  • Stealth Expansion: This expansion takes a look at stealth and how it can be implemented in a way that makes specialized characters shine but doesn't exclude characters that aren't built for the express purpose. It also takes a look at other forms of subterfuge.
  • Feldemere related content is specific to the Fantasy setting that was and is still used to test the System. Most of the Sheets contain fluff or -very specific- rules tailored to the setting, like a magic system, Antagonists statblocks and Specific Archetypes and Abilities.

In the Works:

  • Template Sheets: For both Antagonists and Gear, just print them out, cut them up and use them instead of index cards to track important things in the game.
  • Exploration & Dangers: This Sheet focuses on Environmental topics and how to handle them in game. (Falling Damage, Extreme Heat or Cold, Travel etc.
  • Feldemere: A Fantasy Setting in which the Darkness that falls upon the world at night is sentient and Malicious. Take up your Torches and beeswax candles!
  • Feldemerian Magic: The magical Schools taught at Witchway Academy have their own unique kinks and a plethora of uses. 
  • Roleplaying Conflicts: A System aimed at more roleplaying heavy conflicts that may happen in places like courts or at other social gatherings.
  • Mistlewyld: Set in the World of Feldemere, this is a Solo Journaling experience that tasks you with restoring the Region of the same name from corruption to its former glory.
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSalynrad
GenreRole Playing
TagsPrint & Play, Tabletop, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish
AccessibilityHigh-contrast
MultiplayerLocal multiplayer

Download

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Click download now to get access to the following files:

Core Sheet v1.5 465 kB
Archetypes v1.1 448 kB
Traits v1.2 447 kB
Game Master Sheet v1.5 454 kB
Antagonists Template v1.0 397 kB
Expansion I - Tactical Conflict v2.5 450 kB
Expansion II - Gear v1.5 447 kB
Expansion III - Stealth v1.5 447 kB
Expansion IV - Expanded Harm v1.0 446 kB
Feldemerian Magic: Elemental Magic v1.5 457 kB
Feldemerian Magic: Necromancy v1.5 455 kB
Feldemerian Magic: Spatial Magic v1.0 443 kB

Development log