Overhauled Conflict and rewrites
After some playtesting and work on different other projects i decided to overhaul the Conflict system to add an element of risk to it.
Most noteably the Concept of Turns and Rounds has been removed, the Action limit is gone as well and your players now have the maximum freedom to act as they please as long as they keep the Initiative.
- Initiative is a group thing - either a group partaking in the conflict has it or they don't.
- Anyone from the group that has the initiative can perform Actions, in any order they please, as often as they want, while all others can only perform opposing Actions.
- Being able to react can be strategically advantageous sometimes but Initiative acts as a tiebreaker in favour of the party that has it, removing the probability of draws where nothing happens.
- Initiative is lost when an Action is failed, in which cased it is handed over to the group that performed the opposing action.
- Initiative can also be traded away willingly to refresh Resistances (taking a breather) or trigger other effects.
This has a trickle down effect on some other systems which have been updated as well and there have been some changes in wording to make things that weren't as clear during playtesting more understandable.
The Magic sheets will be updated soon and I hope I'll be able to publish some more expansions that greatly benefit from this overhaul as well in time.
I hope you enjoy these changes and i wish you a great day!
Files
Get Stakes Tabletop RPG System
Stakes Tabletop RPG System
A RPG System where the Players decide the odds and risks of their success and face the consequences
Status | In development |
Category | Physical game |
Author | Salynrad |
Genre | Role Playing |
Tags | Print & Play, Tabletop, Tabletop role-playing game |
Languages | English |
Accessibility | High-contrast |
More posts
- Stealth & Magic Overhaul, New SheetsSep 11, 2023
- Moving to Traits, fixing errorsJan 25, 2023
- Stealth Release & GM Sheet Revisited, Rights etc.Jan 16, 2023
- Formating and Bringing order to the realmsJan 03, 2023
- Update 1.1 - Abilities & Elemental MagicNov 16, 2022
- Archetypes released & Tactical Conflict Available to everyoneNov 03, 2022
- What's in the worksSep 22, 2022
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